Archive for October 2006

31 Oct 2006 2338H

So much depends on a door handle, Pt II

In keeping with the Halloween season, because this blog is called Everything Is Design, and because my current kick is about designing error out of products, a la poka-yoke — that exotic, mystical, ancient, did I mention exotic already? Japanese practice of error proofing — I would like to share with you all two very [...]

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24 Oct 2006 1330H

My next PC will be a Mac

New Apple Duo Core Intels have a slight bump in processor speed.
Here’s the deal. Because of certain software choices, I have to haul around two frickin’ laptops through airport security twice or more times a week. Besides the damage to my back I’m probably doing, it’s a big pain in the culito to haul [...]

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22 Oct 2006 0740H

So much depends on a door handle

While I was at the Apple Store at Old Orchard yesterday — a busy day at the mall — I spent five, ten minutes observing the people who went through the door. The reason why is because the glass doors feature pull handles on both sides. The affordance on the entry is correct, you are [...]

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19 Oct 2006 2259H

Corporate politics impacts information architecture

At least, that is my hypothesis. I suspect it is the number one reason why poor information architectures exist, aside from organic (we might call it more appropriately popcorn or wildfire) site development. Because everyone realizes that the solution and the situation they have is imperfect, yet, no one owns the information architecture. Anecdote. My [...]

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14 Oct 2006 0835H

JavaServer Faces and Creative Development

Creative Development was the umbrella term for tasks people like me performed for the last ten years on the web. The basic description was (and is): take, or design a website in Photoshop, generate optimized, web-ready assets in the form of minimalist code pages in HTML, usually with some light interactivity written in Javascript, and [...]

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