12 Feb 2007 0812H

Pixel prototyping

Ran a pixel prototype in Adobe Illustrator off my laptop last night with two subjects, swapping out layers, shuffling things around. If I had two screens, one to hold UI widgets and elements and the other to do presentation that would have made the illusion more complete, I think, but, the prototype technique still worked. If you can run paper prototypes of very low fidelity past users the technique essentially extends itself to any surface that can be scribbled upon.

Also what Krug says about just about using any warm bodies for testing seems likely to be true. There are only so many ways to do work, and these users were far removed from the work we do as UX people and the client’s work, so, they really were pretty perfect, although not entirely representative of the personas. I think what we want to do is to schedule this earlier in the project lifecycle though, so we can get the learnings in much sooner. . .

Permanent link to Pixel prototyping

Filed under Design, User Experience, Web


Be the first to respond to "Pixel prototyping"

RSS feed for comments on this post. TrackBack URL

No responses yet.


And now it's your turn.

Fire your weapon, soldier. Just be careful of friendly fire. NAME & EMAIL required.

Your response