Gene Moy (梅忠毅) is a user experience architect from Chicago with 14 years experience working on the web and now, medical devices. Occasionally he thinks every day feels like 1995 all over again. More about Gene »
Some of the readers of this blog play video games, I am assured. Among my squaddies, with whom I have fought seven online global conflicts and been killed thousands of times, not much has changed over the last 10 years, except that video games have become more directly social, to be played with others simultaneously, [...]
Read the rest of On videogames that don’t suck
So, this blog is called “everything is design,” right? Then you shouldn’t be surprised to hear there’s a few user experience learnings from the kaitenzushi experience described earlier below.
As we were leaving, I noticed E picked up a laminated menu sized card and was staring hard at it. As it turned out, it talked [...]
Read the rest of Conveyor-belt sushi user experience learnings
Sometimes I feel like big-D design, design of the fetish variety, design writ large, worshipped as a goddess, should be destroyed. (This blog is actually small d design, contrary to what the title says.)
Was it not said, “If you meet the Buddha on the road, kill him?”
Originally this post was entitled, “Death to Creativity! [...]
Read the rest of Smash Big-D Design!
So in the process of keeping up with all the articles I didn’t read in the last two weeks, I remembered a better way to keep track of them, as Scott Weisbrod of Critical Mass does on his blog, Experience Planner as “Weekly Linkage.”
See, when you publish a feed via FeedBurner, you also can [...]
Read the rest of Update: making better use of del.icio.us
Let’s skip over the Google Maps mashup talk for now and look at this piece. When I was surfing for the address of my senior kung fu brother, I found this mysterious call link under the Google map entry.
And when you click the link, you get this block.
Google will call your phone and make the [...]
Have you ever seen the movie Uzumaki? It’s a pretty creepy tale about spirals, spirals everywhere, a curse of spirals actually. In a weirdly twisted (heh, sorry) way, Uzumaki wouldn’t have even have come to my attention if it were not for “the long tail” which is like these spirals. One begins to see the [...]
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Some people look askance when I say user experience people don’t just design the way people interact with websites, but all kinds of information, services, pretty much anything where people have to try and accomplish something. Don’t believe me? Fine. FINE. I’ll show you.
Close readers of my blog know I am going on my fourth [...]
Read the rest of How not to design a form
Got this article off Read/Write Web by way of Clusty. Adobe’s rolling out a new web dev platform that’s focused solely on Rich Internet Applications, formerly known as rich media, or . . . whatever, but now leveraged for the desktop.
I was tricked by the keywords for “user experience,” which they are using as a [...]
Read the rest of Adobe’s Apollo platform for UI
No thanks to a snow and ice storm that delayed my 8:40PM flight out of Midway till 10PM, sat in the gate for an hour, and de-icing took another one, so we didn’t get into KCMO till 1, and not in my hotel until 2. There was a lady sitting a row back who literally [...]
Read the rest of BitTorrent has gone legit, and other news
I’ve learned recently that we now have the capability at Brulant to conduct not only A/B split testing, but multivariate analysis on user interfaces as well. This is a huge capability, and pretty interesting stuff. To begin with, let’s step back into algebra a bit. Everyone’s familiar that in science, we’re trying to observe the [...]
Read the rest of Multivariate analysis in user interface testing
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