Interaction Design

31 Aug 2010 2259H

Prototyping with Microsoft Sketchflow

Well, bosses sprung for a copy of Expression Blend on my request — our software runs on Windows, we’re a Microsoft shop, so behooves us to find efficiencies and smooth transitions in the development lifecycle in any way possible — spent a few days last week picking it up and playing around with it. The [...]

Read the rest of Prototyping with Microsoft Sketchflow


24 Jan 2010 1115H

Example of excise

With apologies to the author, although it’s a brilliant test exercise in coding functionality, this is a perfect example of excise. It seems stuck in beginner mode: if you don’t know the names of months, how many there are, days in a week, hours in a day, minutes in an hour, so on, or what [...]

Read the rest of Example of excise


24 Nov 2009 1008H

New thoughts on shopping carts and the e-commerce experience

Today observed my wife shopping online and cussing out the webpage at checkout. You see, she is one of the many people — not a majority of users certainly, but definitely a persona to be designed for — out there who I observed at Sears, MyGofer, Hallmark, Borders, Wilton, so on — who use the [...]

Read the rest of New thoughts on shopping carts and the e-commerce experience


19 Nov 2009 0748H

Experiential design in video games

Great article in the New York Times about the search for a great differentiating experience in video game design: Can DIY Supplant the First Person Shooter?

Read the rest of Experiential design in video games


30 Oct 2009 1003H

30 second review in iTunes

Whoever designed this bit of interaction is worth their weight in gold. The feature — new to iTunes 9? — lets you reverse 30 seconds, an extremely helpful feature for audiobooks particularly. May have been one of these things you learn only by observing users.

Read the rest of 30 second review in iTunes


28 Oct 2009 1429H

On great user interfaces

Great UI work can’t be done after the fact. Great UI can’t be a patch to things. It can only happen as a result of deep understanding of user needs and user testing. Once the product is rolled out, it’ll take a revolution to change what’s in place.

Read the rest of On great user interfaces


01 Sep 2009 1616H

So, what have you been up to?

Sit down, kiddies . . . listen to your ol’ Uncle Gene tell you a story. A little over a year ago, I stopped freelancing at Sears Online Services, where I’d been working for a beta service that Sears was looking at growing called MyGofer.com. We — meaning a team of about three IAs and [...]

Read the rest of So, what have you been up to?


07 Jul 2009 0847H

Na hören Sie mal

Jemand muss die Interaktion zwischen dem Benutzern und dem System angeben. Sonst macht man nur Grafikdesign.

Read the rest of Na hören Sie mal


10 Feb 2009 2159H

1 million Xbox users running the Netflix service

That’s a lot of users. I know our family’s done our fair share of contributing to those minutes. It works pretty darn good, except, you can’t pick your movies in XBox Dashboard, you have to go to Netflix and put them in queue, which is half-assed, being a political decision to not cannibalize from Microsoft’s [...]

Read the rest of 1 million Xbox users running the Netflix service


20 Jan 2009 2224H

My experience working in Windows apps

Working in Windows apps is a bit different from working on the web. We deal more with modes and modelessness than the web does, and the kinds of widgets or controls we can apply is a bit more diverse, but the tools and general rules of thumb remain the same.  The details are not important [...]

Read the rest of My experience working in Windows apps


« Older entries