Interaction Design

12 Jan 2009 1913H

In praise of the Pre

Congrats to Matias Duarte, Wes Yun, and the team who worked on making the Palm Pre’s debut such a success. (If you haven’t seen the launch keynote, check it out.) Backtrack a little over 13, 14 months to a conversation I had with Wes and Matias about working for a project that they could not [...]

Read the rest of In praise of the Pre


06 Jan 2009 0839H

Why Steve Jobs is so important

They use a technique called genius design for high profile products at Apple. At Apple, that means it has attracted the attention of Steve Jobs, who pushes the design to the level of his satisfaction, which can also be a bad thing. Now with this year’s keynote disappearing, not to disparage Ives and all the [...]

Read the rest of Why Steve Jobs is so important


02 Dec 2008 1153H

From Seattle IxDA

Great talk by Daniel Cook about interaction design and games: Video: Microsoft Office Labs & Engineering Excellence IxDA Event Part I Daniel Cook

Read the rest of From Seattle IxDA


27 Nov 2008 1617H

Damn you Steve Jobs

Now it is almost December and I am not only married but the owner of an AppleTV and an iPhone from which I am now blogging. All things I didn’t think would happen this year. Life comes at you fast.

Read the rest of Damn you Steve Jobs


21 Nov 2008 0734H

Big change ahead

When I first started as a designer in this field about 12 years ago, one of the first things I remember wanting to design was the information displays on medical devices. It looks like I will finally get my chance! After a few grueling months of interviewing and constantly running into jobs being placed on [...]

Read the rest of Big change ahead


18 Nov 2008 1350H

Stop reading, start doing

People ask what a good reading list is for our interdiscipline. But I like to be the contrarian. I say stop reading. Take an interaction. It can be any interaction but preferably human-machine interface. Take it apart. Figure out what is the desired path. Figure out where things can or do go wrong. Put it [...]

Read the rest of Stop reading, start doing


16 Nov 2008 1155H

Controllers in video games

Read the rest of Controllers in video games


12 Nov 2008 0918H

Lumping & splitting among information architects, user experience people, and interactionists

Of all the lousy times to be looking for a new gig, there’s a recession and a marriage banquet and an election and all these things with starting a new life. But I really can’t complain because at least the interviews keep coming, so that signals to me that the market is still fairly strong. [...]

Read the rest of Lumping & splitting among information architects, user experience people, and interactionists


21 Oct 2008 1507H

Progressive disclosure redux

The other day I came across the improper and proper use of progressive disclosure. For those not in the know, progressive disclosure (PD) is a technique we use in interface design, partly to mitigate information overload, to signal that a secondary action is possible, and if selected, information will be solicited from the user. So [...]

Read the rest of Progressive disclosure redux


21 Oct 2008 1447H

Are carousels abused?

Probably. We talk about carousels but no one properly seems to know what are the appropriate contexts around when to use them. For those not in the know, carousels are a kind of web user interface widget that essentially displays a subset of a larger set of information in a loop, and typically not only [...]

Read the rest of Are carousels abused?


« Older entries Newer entries »