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<channel>
	<title>Everything is design</title>
	
	<link>http://www.everythingisdesign.com</link>
	<description>Chicago, user experience, interaction design, information architecture, information design, usability, graphic design, product design, strategy. Mostly.</description>
	<pubDate>Tue, 18 Nov 2008 19:51:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<geo:lat>41.8474</geo:lat><geo:long>-87.631261</geo:long><atom10:link xmlns:atom10="http://www.w3.org/2005/Atom" rel="self" href="http://feeds.feedburner.com/EverythingIsDesign" type="application/rss+xml" /><feedburner:emailServiceId>481262</feedburner:emailServiceId><feedburner:feedburnerHostname>http://www.feedburner.com</feedburner:feedburnerHostname><item><title>Links for 2008-11-18 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/458030300/genemoy</link><pubDate>Wed, 19 Nov 2008 00:00:00 -0600</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-11-18</guid><content:encoded><![CDATA[<ul>
<li><a href="http://www.ijdesign.org/ojs/index.php/IJDesign/issue/view/10/showToc">International Journal of Design</a><br/>
Have I posted this before? Great issue of IJD on interaction design and Asia.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/458030300" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.ijdesign.org/ojs/index.php/IJDesign/issue/view/10/showToc"&gt;International Journal of Design&lt;/a&gt;&lt;br/&gt;
Have I posted this before? Great issue of IJD on interaction design and Asia.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-11-18</feedburner:origLink></item><item>
		<title>Stop reading, start doing</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/457545079/</link>
		<comments>http://www.everythingisdesign.com/2008/11/18/stop-reading-start-doing/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 19:50:46 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=598</guid>
		<description><![CDATA[People ask what a good reading list is for our interdiscipline.
But I like to be the contrarian.
I say stop reading.
Take an interaction.
It can be any interaction but preferably human-machine interface.
Take it apart.
Figure out what is the desired path.
Figure out where things can or do go wrong.
Put it back together again.
Take notes.
Figure out how to improve [...]]]></description>
			<content:encoded><![CDATA[<p>People ask what a good reading list is for our interdiscipline.</p>
<p>But I like to be the contrarian.</p>
<p>I say stop reading.</p>
<p>Take an interaction.</p>
<p>It can be any interaction but preferably human-machine interface.</p>
<p>Take it apart.</p>
<p>Figure out what is the desired path.</p>
<p>Figure out where things can or do go wrong.</p>
<p>Put it back together again.</p>
<p>Take notes.</p>
<p>Figure out how to improve the interaction.</p>
<p>Test it with other humans besides yourself.</p>
<p>Repeat with many many others.</p>
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		<item>
		<title>Controllers in video games</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/455098645/</link>
		<comments>http://www.everythingisdesign.com/2008/11/16/controllers-in-video-games/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 17:55:12 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=597</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><embed src="http://blip.tv/play/AcSHII6DSQ" type="application/x-shockwave-flash" width="430" height="272" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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		<item><title>Links for 2008-11-12 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/451484598/genemoy</link><pubDate>Thu, 13 Nov 2008 00:00:00 -0600</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-11-12</guid><content:encoded><![CDATA[<ul>
<li><a href="http://bigtech.blogs.fortune.cnn.com/2008/11/12/sun-gambles-big-as-outlook-darkens/">Sun gambles big as outlook darkens</a><br/>
If that weren’t enough, the Amber Road team asked for its own office space, away from Sun’s big-company atmosphere and product development protocols. Shapiro in particular felt that to design an easy-to-use storage system, the team would need to escape Sun’s culture. “We build for engineers – lots of knobs and dials and gauges — and that’s really anathema for ease of use,” Papadopoulos admitted.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/451484598" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://bigtech.blogs.fortune.cnn.com/2008/11/12/sun-gambles-big-as-outlook-darkens/"&gt;Sun gambles big as outlook darkens&lt;/a&gt;&lt;br/&gt;
If that weren’t enough, the Amber Road team asked for its own office space, away from Sun’s big-company atmosphere and product development protocols. Shapiro in particular felt that to design an easy-to-use storage system, the team would need to escape Sun’s culture. “We build for engineers – lots of knobs and dials and gauges — and that’s really anathema for ease of use,” Papadopoulos admitted.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-11-12</feedburner:origLink></item><item>
		<title>Lumping &amp; splitting among information architects, user experience people, and interactionists</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/450786968/</link>
		<comments>http://www.everythingisdesign.com/2008/11/12/lumping-splitting-among-information-architects-user-experience-people-and-interactionists/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 15:18:41 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=596</guid>
		<description><![CDATA[Of all the lousy times to be looking for a new gig, there&#8217;s a recession and a marriage banquet and an election and all these things with starting a new life. But I really can&#8217;t complain because at least the interviews keep coming, so that signals to me that the market is still fairly strong.
So, [...]]]></description>
			<content:encoded><![CDATA[<p>Of all the lousy times to be looking for a new gig, there&#8217;s a recession and a marriage banquet and an election and all these things with starting a new life. But I really can&#8217;t complain because at least the interviews keep coming, so that signals to me that the market is still fairly strong.</p>
<p>So, recently, I&#8217;ve had the privilege of interviewing with the information architecture/user experience practices of a number of different firms, and came away with differing and occasionally overlapping views about what each believed IAs should do, and I think this speaks directly to the lumping and splitting problem that is at the center of controversy among, ironically, IAs, UXers, IxDs, and whoever might consider themselves to be part of this group.</p>
<p>As anyone who has worked with taxonomy knows, there is a famous problem called <a href="http://en.wikipedia.org/wiki/Lumpers_and_splitters" target="_blank">lumping and splitting </a>when it comes to placing things into categories: those who lump tend to elide differences, and seek out commonalities, which results in less complex, but more unwieldy definitions; those who split tend to emphasize difference, but this results in greater complexity, even as one moves toward precision. Well, this is precisely what is happening within the work that we do. I think Jared Spool recently wrote on an IxDA thread about UCD v. ACD, true, it may not matter too much to the patient what procedure might be done so long as they are cured of their disease, but it is important to us, the practitioners, what is included in what we call whatever it is we do and what is not. For example, we would not want someone who is not an oncologist to be working on cancer. But yet, in IA work, we do something like that, because we have not determined where the splits occur and what those splits are.</p>
<p>For instance, is it likely that those of us who work on synonym rings and authority files and metadata schema like Dublin Core will ever be working on interaction design for a complex, customer-facing  transactional application? I can tell you that after 12 years in corporate America that I have never been asked to work on enterprise information architecture on a corporate intranet, which is a hardcore library and info science practice. I certainly would want someone who is a credentialed MLIS or having equivalent experience working on similar projects on that. Taxonomy for a footwear vertical within an online department store? Maybe less so. Layout of a travel application page, or determining the process flow of a balance transfer system for users within a banking application? Maybe not so much. Maybe we want to have someone who has experience as an interaction designer working on some of these things. Maybe we want to have more than one person touching this to make sure all the pieces are there.</p>
<p>The <a href="http://www.usabilitybok.org/" target="_blank">usability body of knowledge</a> within the UPA is a good start. It&#8217;s true that the techniques we use to get to the end result are largely the same, but the kinds of specialities that people are working on are not. Maybe we should be pushing people to identify themselves as what kind of IA/UX/IxD that someone is, and maybe we should be pushing HR and staffing managers to also ID the kinds of skills they&#8217;re looking for as well so that there&#8217;s a good fit for the client and for the practitioner as well. Who knows, maybe in another five, ten years we&#8217;ll start lumping again.</p>
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		<item><title>Links for 2008-11-07 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/446289824/genemoy</link><pubDate>Sat, 08 Nov 2008 00:00:00 -0600</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-11-07</guid><content:encoded><![CDATA[<ul>
<li><a href="http://www.appleinsider.com/articles/08/11/07/att_chief_lays_out_futuristic_vision_for_the_iphone.html">AppleInsider | AT&amp;T chief lays out futuristic vision for the iPhone</a><br/>
Crazy blue sky talk. Ominous silence when it came to Android. Could have filled the gap but silence equals assent, right? Motorola&#039;s going Android cos they can&#039;t come up with a good UX in house -- or innovate to keep it fresh -- under their current leadership. So there ya go. Done and done.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/446289824" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.appleinsider.com/articles/08/11/07/att_chief_lays_out_futuristic_vision_for_the_iphone.html"&gt;AppleInsider | AT&amp;amp;T chief lays out futuristic vision for the iPhone&lt;/a&gt;&lt;br/&gt;
Crazy blue sky talk. Ominous silence when it came to Android. Could have filled the gap but silence equals assent, right? Motorola&amp;#039;s going Android cos they can&amp;#039;t come up with a good UX in house -- or innovate to keep it fresh -- under their current leadership. So there ya go. Done and done.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-11-07</feedburner:origLink></item><item><title>Links for 2008-11-06 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/445141996/genemoy</link><pubDate>Fri, 07 Nov 2008 00:00:00 -0600</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-11-06</guid><content:encoded><![CDATA[<ul>
<li><a href="http://www.petco.com/product/102093/Tetra-Water-Wonders-1.5-Gallon-Aquarium-Kit.aspx">Tetra Water Wonders 1.5g Aquarium Kit</a><br/>
Promised a better experience by design, has lived up to the expectations.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/445141996" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.petco.com/product/102093/Tetra-Water-Wonders-1.5-Gallon-Aquarium-Kit.aspx"&gt;Tetra Water Wonders 1.5g Aquarium Kit&lt;/a&gt;&lt;br/&gt;
Promised a better experience by design, has lived up to the expectations.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-11-06</feedburner:origLink></item><item><title>Links for 2008-11-03 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/441762480/genemoy</link><pubDate>Tue, 04 Nov 2008 00:00:00 -0600</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-11-03</guid><content:encoded><![CDATA[<ul>
<li><a href="http://online.wsj.com/article/SB122571940741192633.html?mod=googlenews_wsj">Circuit City to Retrench</a><br/>
Circuit City Stores Inc., the second largest consumer electronics chain in the U.S., said it will immediately close and liquidate 155 stores and lay off thousands of employees as it struggles to survive an increasingly dreary holiday shopping season.</li>
<li><a href="http://www.informationweek.com/news/internet/retail/showArticle.jhtml?articleID=212000213">Amazon Fights 'Wrap Rage' With Easy-Open Packaging -- Amazon -- InformationWeek</a><br/>
Injuries arising from plastic packaging resulted in 6,400 emergency room visits in 2004, according to the Consumer Product Safety Commission.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/441762480" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://online.wsj.com/article/SB122571940741192633.html?mod=googlenews_wsj"&gt;Circuit City to Retrench&lt;/a&gt;&lt;br/&gt;
Circuit City Stores Inc., the second largest consumer electronics chain in the U.S., said it will immediately close and liquidate 155 stores and lay off thousands of employees as it struggles to survive an increasingly dreary holiday shopping season.&lt;/li&gt;
&lt;li&gt;&lt;a href="http://www.informationweek.com/news/internet/retail/showArticle.jhtml?articleID=212000213"&gt;Amazon Fights 'Wrap Rage' With Easy-Open Packaging -- Amazon -- InformationWeek&lt;/a&gt;&lt;br/&gt;
Injuries arising from plastic packaging resulted in 6,400 emergency room visits in 2004, according to the Consumer Product Safety Commission.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-11-03</feedburner:origLink></item><item>
		<title>Progressive disclosure redux</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/427868482/</link>
		<comments>http://www.everythingisdesign.com/2008/10/21/progressive-disclosure-redux/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 21:07:30 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=595</guid>
		<description><![CDATA[The other day I came across the improper and proper use of progressive disclosure.
For those not in the know, progressive disclosure (PD) is a technique we use in interface design, partly to mitigate information overload, to signal that a secondary action is possible, and if selected, information will be solicited from the user. So within [...]]]></description>
			<content:encoded><![CDATA[<p>The other day I came across the improper and proper use of progressive disclosure.</p>
<p>For those not in the know, progressive disclosure (PD) is a technique we use in interface design, partly to mitigate information overload, to signal that a secondary action is possible, and if selected, information will be solicited from the user. So within that sentence we can already take away a few things:</p>
<p>- the primary use of PD is not a space-saving measure to cram more stuff into less space but to reduce information overload;</p>
<p>- PD is first and foremost a signal that an action is possible, for which more info will be collected, but that the action is either secondary or optional, and not primary.</p>
<p>- very important or required information should not be tucked away as secondary information using progressive disclosure;</p>
<p>- It should be clear to the user that an optional action is possible and allow them to discover the action and information without commitment or throwing an error.</p>
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		<item>
		<title>Are carousels abused?</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/427853873/</link>
		<comments>http://www.everythingisdesign.com/2008/10/21/are-carousels-abused/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 20:47:22 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=587</guid>
		<description><![CDATA[Probably. We talk about carousels but no one properly seems to know what are the appropriate contexts around when to use them.
For those not in the know, carousels are a kind of web user interface widget that essentially displays a subset of a larger set of information in a loop, and typically not only shows [...]]]></description>
			<content:encoded><![CDATA[<p><em>Probably. </em>We talk about carousels but no one properly seems to know what are the appropriate contexts around when to use them.</p>
<p>For those not in the know, carousels are a kind of web user interface widget that essentially displays a subset of a larger set of information in a loop, and typically not only shows where the user is in the set of information being shown, but also the allow the user to control the direction of scrolling. The most common use for this is a space-saving measure when one wants to display a short (say, between 5 and 10 objects) series of serially-related objects. Why 10? Well, because typically, one has to retain in short-term memory what is NOT being shown in the loop of larger information, and where that might be located, and so memorability of the thing or things desired becomes an issue the larger the set becomes. That&#8217;s when we might invoke the cognitive psychologist&#8217;s Rule of Seven (plus or minus 2). But beyond that there are other issues:</p>
<ul>
<li>Are the controls to advance and reverse the carousel immediately discoverable and perceiveable?</li>
<li>Are the objects in the carousel of a like kind?</li>
<li>When you mouseover the object in the carousel, does it give feedback that it is selectable or selected?</li>
<li>Can the user tell immediately where the list of objects begins and ends and where they currently are in the larger set of objects?</li>
</ul>
<p>For more info you can look at the <a href="http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel" target="_blank">Yahoo Design Pattern Library entry on Carousels</a>.</p>
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		<item>
		<title>Isn’t that . . .  marketing’s function?!</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/427826779/</link>
		<comments>http://www.everythingisdesign.com/2008/10/21/isnt-that-marketings-function/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 20:19:20 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=592</guid>
		<description><![CDATA[Was reading a white paper from HFI the other day. Said they wanted to move beyond usability, which as I&#8217;ve noted in previous posts, as we typically experience it, is more normative than it is positive. In essence they described what Grokdotcom might call Persuasion Architecture, but which they are calling, Persuasion, Emotion and Trust. [...]]]></description>
			<content:encoded><![CDATA[<p>Was reading a white paper from HFI the other day. Said they wanted to move beyond usability, which as I&#8217;ve noted in previous posts, as we typically experience it, is more normative than it is positive. In essence they described what Grokdotcom might call Persuasion Architecture, but which they are calling, Persuasion, Emotion and Trust. Since they&#8217;re in the business of selling something, I&#8217;m not going to link there, I&#8217;ll let you google for it. But it&#8217;s quite clear that findability and usability alone aren&#8217;t sufficient particularly for those of us who work in e-commerce, because while there are a number of techniques that allow people to design experiences which conform to conventions about how people expect things to work or where they would expect to find things, actually motivating the user to do something is an entirely different matter whatsoever. I&#8217;m sure something like this is not entirely unknown since there&#8217;s a whole research unit at Stanford dedicated to the study of <a href="http://books.google.com/books?id=aSfvNuUJNoUC" target="_blank">persuasive technologies</a>. So my question is then, well, are we now part of marketing? I have noticed in my journey that typically, in consulting firms, that &#8220;interactive marketing&#8221; is where user experience and the &#8220;creatives&#8221; like visual designers and the front-end crew is typically concentrated. And I don&#8217;t know if that is necessarily correct. I tend to think that we are all responsible for selling, ultimately, if you choose to work in the realm of e-commerce, and so a separate &#8220;interactive marketing&#8221; wing tends to build silos that shouldn&#8217;t necessarily exist: rather, one might choose make the entire organization silo-less by bringing creatives, technologists, and strategists together at the same table, whereby we might bake in the strategy for marketing as part of the solutions engineering lifecycle. But this leads us to discuss why we have silos for work whereby we don&#8217;t consider user experience or visual communications as part of every solution we sell in consulting.</p>
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		<item><title>Links for 2008-10-14 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/421219331/genemoy</link><pubDate>Wed, 15 Oct 2008 00:00:00 -0500</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-10-14</guid><content:encoded><![CDATA[<ul>
<li><a href="http://www.internetretailer.com/dailyNews.asp?id=28105">Omniture to buy Mercado for $6.5 million in fire-sale deal</a><br/>
GOODBYE Mercado! Don&#039;t let the door hitcha in the ass on your way out.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/421219331" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://www.internetretailer.com/dailyNews.asp?id=28105"&gt;Omniture to buy Mercado for $6.5 million in fire-sale deal&lt;/a&gt;&lt;br/&gt;
GOODBYE Mercado! Don&amp;#039;t let the door hitcha in the ass on your way out.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-10-14</feedburner:origLink></item><item><title>Links for 2008-10-07 [del.icio.us]</title><link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/414488213/genemoy</link><pubDate>Wed, 08 Oct 2008 00:00:00 -0500</pubDate><guid isPermaLink="false">http://del.icio.us/genemoy#2008-10-07</guid><content:encoded><![CDATA[<ul>
<li><a href="http://blogs.pcworld.com/staffblog/archives/007890.html">Today @ PC World MyKey Turns Your Ford Focus into Your Mom</a><br/>
It covers all the common parental complaints: The car&#039;s speed cannot exceed 80mph. Radio volume is limited to 44 percent of maximum and, if seatbelts aren&#039;t fastened, no sound will come from the speakers at all. Extra-careful and/or paranoid parents can place warning sounds at 45, 55, and 65mph, blasting a warning of potential reckless driving to the youthful driver.</li>
</ul><img src="http://feeds.feedburner.com/~r/EverythingIsDesign/~4/414488213" height="1" width="1"/>]]></content:encoded><description>&lt;ul&gt;
&lt;li&gt;&lt;a href="http://blogs.pcworld.com/staffblog/archives/007890.html"&gt;Today @ PC World MyKey Turns Your Ford Focus into Your Mom&lt;/a&gt;&lt;br/&gt;
It covers all the common parental complaints: The car&amp;#039;s speed cannot exceed 80mph. Radio volume is limited to 44 percent of maximum and, if seatbelts aren&amp;#039;t fastened, no sound will come from the speakers at all. Extra-careful and/or paranoid parents can place warning sounds at 45, 55, and 65mph, blasting a warning of potential reckless driving to the youthful driver.&lt;/li&gt;
&lt;/ul&gt;</description><feedburner:origLink>http://del.icio.us/genemoy#2008-10-07</feedburner:origLink></item><item>
		<title>Random recent thoughts</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/396372365/</link>
		<comments>http://www.everythingisdesign.com/2008/09/18/random-recent-thoughts/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 16:58:21 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=591</guid>
		<description><![CDATA[Should we call the kinds of usability testing most of us have been exposed to as preference elicitation instead?
Should we not recruit passionate users, who tend disproportionately also to be expert users, and therefore, are unrepresentative of typical users of a site?
Should we start to disaggregate the different kinds of work we now commonly lump [...]]]></description>
			<content:encoded><![CDATA[<p>Should we call the kinds of usability testing most of us have been exposed to as <em>preference elicitation</em> instead?</p>
<p>Should we <em>not</em> recruit passionate users, who tend disproportionately also to be<em> expert users</em>, and therefore, are unrepresentative of typical users of a site?</p>
<p>Should we start to disaggregate the different kinds of work we now commonly lump into information architecture and user experience for the digital channel so we can more appropriately identify, hire, staff and train for those jobs?</p>
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		<item>
		<title>Vast oversimplification probably, but</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/396197361/</link>
		<comments>http://www.everythingisdesign.com/2008/09/18/vast-oversimplification-probably-but/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 16:05:15 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=590</guid>
		<description><![CDATA[If you invest in solid user experience, interaction design, and usability as central to your corporate values, then you don&#8217;t have to spend millions on an expensive media campaign, nor do you have to hire all these &#8220;gurus&#8221; to help people out:
Besides the TV ads, Microsoft is adding content to windows.com, creating a related site [...]]]></description>
			<content:encoded><![CDATA[<p>If you invest in solid user experience, interaction design, and usability as central to your corporate values, then you don&#8217;t have to spend <a href="http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=9115019">millions on an expensive media campaign</a>, nor do you have to hire all these &#8220;gurus&#8221; to help people out:</p>
<blockquote><p>Besides the TV ads, Microsoft is adding content to <a href="http://www.windows.com/" target="new">windows.com,</a> creating a related site called <a href="http://lifewithoutwalls.com/" target="new">lifewithoutwalls.com</a>, and placing magazine and billboard ads depicting how Windows is used for mobile devices, TV sets and laptops, according to the <em>Times</em>. It&#8217;s also <a href="http://www.computerworld.com/action/article.do?command=viewArticleBasic&amp;articleId=9114520">training 155 &#8220;Windows Gurus&#8221;</a> to work in electronics retailers such as Best Buy and <a title="Circuit City Stores Inc." href="http://www.computerworld.com/action/inform.do?command=search&amp;searchTerms=Circuit+City+Stores+Inc.">Circuit City</a> to help market Microsoft&#8217;s software.</p></blockquote>
<p>Of course, millions are in Apple Stores seeking help at the Genius Bar. And millions were spent by Apple creating all those ads. So.</p>
<p>Perhaps this is in fact part of the market entry cost. . . .</p>
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		<item>
		<title>Initial reactions to the Let’s Rock event</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/387897622/</link>
		<comments>http://www.everythingisdesign.com/2008/09/09/initial-reactions-to-the-lets-rock-event/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 18:35:58 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Geekery]]></category>

		<category><![CDATA[Product Design]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=588</guid>
		<description><![CDATA[• Slightly worried at how thin the Man has gotten but he did (sic?) have pancreatic cancer, not exactly easy to shake off as far as cancers go. . .
• NBC to return to iTunes. Shocker. So what happens to Hulu? Are they learning from their Olympic success and seeing how far the rabbit hole [...]]]></description>
			<content:encoded><![CDATA[<p>• Slightly worried at <a href="http://www.nytimes.com/2008/07/26/business/26nocera.html?_r=1&amp;oref=slogin" target="_blank">how thin the Man has gotten</a> but he did (sic?) have pancreatic cancer, not exactly <a href="http://www.unmc.edu/dept/ihs/index.cfm?CONREF=51" target="_blank">easy to shake off</a> as far as cancers go. . .<br />
• NBC to return to iTunes. Shocker. So what happens to <a href="http://www.hulu.com/about" target="_blank">Hulu</a>? Are they learning from their Olympic success and seeing how far the rabbit hole goes?<br />
• Genius playlists? Where is this coming from? Is it being licensed from the <a href="http://www.pandora.com/mgp.shtml" target="_blank">Music Genome Project</a>, which is in <a href="http://www.washingtonpost.com/wp-dyn/content/article/2008/08/18/AR2008081801525.html" target="_blank">deep trouble due to licensing fees</a>, or have they just gathered data from iTunes Music Store?<br />
• Shake to Shuffle. Uh oh. Didn&#8217;t Sony have this feature on a <a href="http://www.amazon.com/Sony-NW-S203F-Sports-Digital-Armband/dp/B000GIUPLU/ref=pd_sim_dbs_e_4" target="_blank">Network Walkman</a> a few years ago?<br />
• Hmm. Wanted to hear more about AppleTV or Macbooks. Suppose will wait till Macworld in January.</p>
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		<item>
		<title>E-ink on flexible plastic substrate</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/386883419/</link>
		<comments>http://www.everythingisdesign.com/2008/09/08/e-ink-on-flexible-plastic-substrate/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 17:50:47 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Product Design]]></category>

		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=586</guid>
		<description><![CDATA[The possibilities are intriguing. So what about color e-ink?

]]></description>
			<content:encoded><![CDATA[<p>The possibilities are intriguing. So what about color e-ink?</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/rYc4dnVs4RM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/rYc4dnVs4RM&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Just because it works in a u-test. . .</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/386659601/</link>
		<comments>http://www.everythingisdesign.com/2008/09/08/just-because-it-works-in-a-u-test/#comments</comments>
		<pubDate>Mon, 08 Sep 2008 13:06:00 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=585</guid>
		<description><![CDATA[doesn&#8217;t necessarily mean that the user will be incented (incentivized?) to take an action. In other words, beyond the role that user experience plays in making things findable and easy to use &#8212; for those of us who work in e-commerce, anyway &#8212; there is this other role we play in promotion of features.
For instance, [...]]]></description>
			<content:encoded><![CDATA[<p>doesn&#8217;t necessarily mean that the user will be incented (incentivized?) to take an action. In other words, beyond the role that user experience plays in making things findable and easy to use &#8212; for those of us who work in e-commerce, anyway &#8212; there is this other role we play in promotion of features.</p>
<p>For instance, the task in a u-test might be that we are looking for a camera but because we are accident prone would like to get the store&#8217;s extended care for that product. Of course, within the context of that test the user can only search the site to find the thing they&#8217;re looking for: we could bury it down a page under the fold and the user may or may not find it.</p>
<p>But findability in and of itself doesn&#8217;t necessarily mean that the user will take that action. It is an entirely different question as to whether or not the user who comes to your site will, in fact, add the in-store purchase protection plan or habitually rejects it, and if the intent of the business is to boost the numbers of customers who have purchased this highly profitable sideline, then, it then falls upon user experience to actually help craft such an experience, provided of course that that is the metric upon which success is determined.</p>
<p>Where the item is positioned on the page, if and how a feature interrupts the user&#8217;s shopping experience, the visual messaging, how that feature interacts with other features, all contribute to the user experience for a given element. And if you do decide to bury the PPP under the fold, given my experiences with false bottoms on web pages, we might even posit that if the user doesn&#8217;t see it, they won&#8217;t act on it unless they&#8217;re actively looking for something. . . .</p>
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		<item>
		<title>Google Chrome powered by . . . Apple?</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/382325516/</link>
		<comments>http://www.everythingisdesign.com/2008/09/03/google-chrome-powered-by-apple/#comments</comments>
		<pubDate>Wed, 03 Sep 2008 13:34:13 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=583</guid>
		<description><![CDATA[Was dinking around with the Chrome browser last night and saw this:

Weird. Bits of Mozilla and such. So does this mean we&#8217;re playing around with what is essentially with a souped up version of Safari? Like Spinal Tap: &#8220;These go to 11.&#8221;
]]></description>
			<content:encoded><![CDATA[<p>Was dinking around with the <a href="http://www.google.com/chrome" target="_new">Chrome browser</a> last night and saw this:</p>
<p><img class="alignnone size-full wp-image-584" title="Chrome About" src="http://www.everythingisdesign.com/wp-content/uploads/chrome.gif" alt="About Google Chrome" width="443" height="348" /></p>
<p>Weird. Bits of Mozilla and such. So does this mean we&#8217;re playing around with what is essentially with a souped up version of Safari? Like Spinal Tap: &#8220;These go to 11.&#8221;</p>
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		<item>
		<title>New Google browser?</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/380713251/</link>
		<comments>http://www.everythingisdesign.com/2008/09/01/new-google-browser/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 19:30:12 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=582</guid>
		<description><![CDATA[The latest ploy by Google to own a piece of your desktop is your browser? That&#8217;s what this comic shows. Google Chrome, coming soon.
But if you were to create your own browser experience, what would it be like?
]]></description>
			<content:encoded><![CDATA[<p>The latest ploy by Google to own a piece of your desktop is your browser? That&#8217;s what this comic shows. <a href="http://blogoscoped.com/google-chrome/" target="_blank">Google Chrome</a>, coming soon.</p>
<p>But if you were to create your own browser experience, what would it be like?</p>
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		<item>
		<title>Something surprising</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/375568789/</link>
		<comments>http://www.everythingisdesign.com/2008/08/26/something-surprising/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 21:19:17 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Technology]]></category>

		<category><![CDATA[Usability]]></category>

		<category><![CDATA[Web]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=580</guid>
		<description><![CDATA[The other day I watched my four-year-old niece show exactly how conversant she is with the web. She is conversant to the degree that she can input in her own name and password into a site, and knows what the major web conventions are, and can play games with relative ease. Kinda makes you wonder [...]]]></description>
			<content:encoded><![CDATA[<p>The other day I watched my four-year-old niece show exactly how conversant she is with the web. She is conversant to the degree that she can input in her own name and password into a site, and knows what the major web conventions are, and can play games with relative ease. Kinda makes you wonder what else she knows. I feel I should run u-tests with her now.</p>
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		<item>
		<title>Design for Democracy</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/375300960/</link>
		<comments>http://www.everythingisdesign.com/2008/08/26/design-for-democracy/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 15:17:24 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Design]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[User Experience]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=579</guid>
		<description><![CDATA[Thanks to Ryan for pointing out this opinion piece on the Design for Democracy project. You can also see the interactive piece that shows how it would work. As user experience professionals, and as UPA members, we feel of course that the information design and interaction design are inseparable parts of the entire voting user [...]]]></description>
			<content:encoded><![CDATA[<p>Thanks to <a href="http://home.uchicago.edu/~rmyokota/">Ryan</a> for pointing out this <a href="http://campaignstops.blogs.nytimes.com/2008/08/24/how-design-can-save-democracy/" target="_blank">opinion piece on the Design for Democracy project</a>. You can also <a href="http://www.nytimes.com/interactive/2008/08/25/opinion/20080825-ballot.html" target="_blank">see the interactive piece that shows how it would work</a>. As user experience professionals, and as UPA members, we feel of course that the information design and interaction design are inseparable parts of the entire <a href="http://www.upassoc.org/civiclife/voting/">voting user experience</a>. I myself did use the interactive software from Sequoia in the primaries, left much to be desired. <a href="http://www.everythingisdesign.com/?s=voting" target="_blank">We&#8217;ve talked about it</a>.</p>
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		<item>
		<title>Hate to say I told ya so</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/375224491/</link>
		<comments>http://www.everythingisdesign.com/2008/08/26/hate-to-say-i-told-ya-so/#comments</comments>
		<pubDate>Tue, 26 Aug 2008 13:38:50 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=578</guid>
		<description><![CDATA[but not really. I suspected back in January at Macworld that the network would not be ready to handle the demand placed on it, and today Apple Insider confirms it:
Instead, it&#8217;s believed that changes will need to be made on the part of 3G providers to optimize their networks &#8220;in terms of number of towers, [...]]]></description>
			<content:encoded><![CDATA[<p>but not really. I <a href="http://www.everythingisdesign.com/2008/01/15/macworld-keynote-08-metatalk/">suspected back in January at Macworld</a> that the network would not be ready to handle the demand placed on it, and today <a href="http://www.appleinsider.com/articles/08/08/25/study_points_to_network_weakness_as_source_of_iphone_3g_woes.html" target="_blank">Apple Insider confirms</a> it:</p>
<blockquote><p>Instead, it&#8217;s believed that changes will need to be made on the part of 3G providers to optimize their networks &#8220;in terms of number of towers, how they&#8217;re positioned and how much bandwidth each tower can handle.&#8221;</p></blockquote>
<p>Still waiting for Godot. . .</p>
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		<item>
		<title>Alan Cooper tries to set the record straight</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/367596398/</link>
		<comments>http://www.everythingisdesign.com/2008/08/17/alan-cooper-tries-to-set-the-record-straight/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 23:10:11 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Interaction Design]]></category>

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		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=577</guid>
		<description><![CDATA[You&#8217;ll remember an infamous debate between Kent Beck and Alan Cooper re: XP vs. interaction design waaaay back when. Alan tried to set the record straight at Agile 2008 in Toronto last week.
]]></description>
			<content:encoded><![CDATA[<p>You&#8217;ll remember an infamous debate between Kent Beck and Alan Cooper re: XP vs. interaction design waaaay back when. Alan <a href="http://www.cooper.com/journal/agile2008/" target="_blank">tried to set the record straight</a> at Agile 2008 in Toronto last week.</p>
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		<item>
		<title>Effective design problem solving</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/367302987/</link>
		<comments>http://www.everythingisdesign.com/2008/08/17/effective-design-problem-solving/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 14:50:34 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<category><![CDATA[Product Design]]></category>

		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=576</guid>
		<description><![CDATA[By way of Noise Between Stations, there&#8217;s a line in this work, my emphasis added, by Nigel Cross&#8217;s Expertise in Design:
Expert designers appear to be ‘ill-behaved’ problem solvers, especially in terms of the time and attention they spend on defining the problem. However, this seems to be appropriate behaviour, since some studies have suggested that [...]]]></description>
			<content:encoded><![CDATA[<p>By way of <a href="http://noisebetweenstations.com/personal/weblogs/?p=2214" target="_blank">Noise Between Stations</a>, there&#8217;s a line in this work, my emphasis added, by Nigel Cross&#8217;s <a href="http://oro.open.ac.uk/3271/1/Expertise_Overview.pdf" target="_blank">Expertise in Design</a>:</p>
<blockquote><p>Expert designers appear to be ‘ill-behaved’ problem solvers, especially in terms of the time and attention they spend on defining the problem. However, this seems to be appropriate behaviour, since some studies have suggested that <strong>over-concentration on problem definition does not lead to successful design outcomes</strong>. It appears that successful design behaviour is based not on extensive problem analysis, but on adequate ‘problem scoping’ and on a focused or directed approach to gathering problem information and prioritising criteria.</p></blockquote>
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		<title>Biting the hand that feeds you</title>
		<link>http://feeds.feedburner.com/~r/EverythingIsDesign/~3/367236034/</link>
		<comments>http://www.everythingisdesign.com/2008/08/17/biting-the-hand-that-feeds-you/#comments</comments>
		<pubDate>Sun, 17 Aug 2008 12:47:14 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Information Architecture]]></category>

		<category><![CDATA[Interaction Design]]></category>

		<category><![CDATA[Strategy]]></category>

		<category><![CDATA[User Experience]]></category>

		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://www.everythingisdesign.com/?p=575</guid>
		<description><![CDATA[Seems a recent post at grokdotcom has inflamed the information architecture community: hardly worth mentioning really but for the strident responses drawn to that flame. I don&#8217;t think it&#8217;s wrong to say that interaction design or information architecture is faulty or point out how they are incomplete, and most mature disciplines at some point in [...]]]></description>
			<content:encoded><![CDATA[<p>Seems a recent post at grokdotcom has inflamed the information architecture community: hardly worth mentioning really but for the strident responses drawn to that flame. I don&#8217;t think it&#8217;s wrong to say that interaction design or information architecture is faulty or point out how they are incomplete, and most mature disciplines at some point in the process of defining themselves have to, at some point or another, realize their limitations. You can see this in the way that information architecture has tried to claim interaction design to shore up its LIS-heavy moorings, and in the way that information architecture and interaction design, strictly speaking, don&#8217;t cover the web analytics/SEO/SEM-guided interactive marketing component very well. And of course they can&#8217;t: if you have sales targets you want to reach, there are many retailing variables to manipulate and the architecture and interaction components are only part of that equation. Healthy enough to realize where the interdisciplinary boundaries of user experience stop and where we&#8217;ll need to partner up with marketing strategists and the like. But, the argument grok is making is essentially that because IAs or IxDs are so limited disciplinarily, all the more reason to hire grok, starting at n dollars per engagement, to perform some work which would of course necessarily capitalize upon in some form or another the tremendous foundation of work laid down by information architects, interaction designers and user experience professionals overall, everywhere, for the last decade or more, and disregards how the discipline has evolved and continues to evolve into the interdisciplinary practice of user experience. That is nothing short of disingenuous and approaches galling.</p>
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		<title>Frivolity, but, hey: Uniqlock</title>
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		<comments>http://www.everythingisdesign.com/2008/08/14/frivolity-but-hey-uniqlock/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 16:10:39 +0000</pubDate>
		<dc:creator>Gino</dc:creator>
		
		<category><![CDATA[Design]]></category>

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